Ranger 5e

Wilderness warriors who track enemies and protect civilization's borders using martial skill and nature magic. Rangers excel at focused damage and exploration utility.

At a Glance

Hit Die
d10
Primary Ability
Dexterity, Wisdom
Saving Throws
Strength, Dexterity
Armor
Light armor, medium armor, shields
Weapons
Simple weapons, martial weapons
Spellcasting
Half caster (Wisdom)

Key Features

FeatureLevelDescription
Favored Enemy1stAdvantage on tracking and recalling info about chosen creature types. (Tasha's replacement: Favored Foe adds 1d4 damage)
Natural Explorer1stBenefits in favored terrain (ignore difficult terrain, advantage on initiative, bonuses on exploration). (Tasha's replacement: Deft Explorer)
Fighting Style2ndChoose Archery, Defense, Dueling, Two-Weapon Fighting, or Druidic Warrior (Tasha's for cantrips).
Spellcasting2ndKnow ranger spells with limited slots as half caster. Strong picks: Hunter's Mark, Pass Without Trace, Conjure Animals.
Ranger Conclave3rdChoose subclass granting companion, combat style, or magic focus.
Extra Attack5thAttack twice when taking the Attack action.

Subclasses

SubclassSourceFocus
HunterPlayer's HandbookVersatile combat with choices at each tier (Colossus Slayer, Multiattack Defense, etc)
Beast MasterPlayer's HandbookAnimal companion (PHB version weak, Tasha's revised version much better)
Gloom StalkerXanathar's Guide to EverythingDarkvision ambusher with extra attack on first turn and invisibility to darkvision
Horizon WalkerXanathar's Guide to EverythingPlanar warrior with teleportation and force damage
Monster SlayerXanathar's Guide to EverythingAnti-magic hunter with Slayer's Prey and protective spells
Fey WandererTasha's Cauldron of EverythingFey magic and Charisma skills with psychic damage boost
SwarmkeeperTasha's Cauldron of EverythingSwarm of spirits granting movement, damage, or control
DrakewardenFizban's Treasury of DragonsDragon companion that grows rideable at 7th level

Common Mistakes

Common Mistake
Using PHB Beast Master without Tasha's revisions (original is very weak)
Common Mistake
Concentrating on Hunter's Mark every fight when Pass Without Trace or Entangle may be better
Common Mistake
Forgetting Natural Explorer benefits only apply in favored terrains (unless using Tasha's Deft Explorer)
Common Mistake
Not preparing situational spells - rangers can change spells on long rest

DM Tips

DM Tip
Rangers were weak in PHB but Tasha's optional features fixed most problems
DM Tip
Gloom Stalker is extremely powerful, especially in dark dungeons
DM Tip
Pass Without Trace makes entire party stealthy (+10 to Stealth)
DM Tip
Conjure Animals can slow combat - consider using average stats for swarms

Frequently Asked Questions

Sources & Further Reading