Monk 5e

Martial artists who channel ki energy for supernatural speed and strikes. Monks are mobile skirmishers with flurry of blows, stunning strikes, and incredible mobility.

At a Glance

Hit Die
d8
Primary Ability
Dexterity, Wisdom
Saving Throws
Strength, Dexterity
Armor
None
Weapons
Simple weapons, shortswords

Key Features

FeatureLevelDescription
Unarmored Defense1stAC equals 10 + DEX modifier + WIS modifier when wearing no armor and not using shield.
Martial Arts1stUnarmed strikes and monk weapons use martial arts die (d4 scaling to d10). Bonus action unarmed strike after attack action.
Ki2ndPool of ki points equal to monk level for Flurry of Blows, Patient Defense, Step of the Wind, and later abilities.
Unarmored Movement2ndGain bonus speed (+10 ft scaling to +30 ft). At 9th level, run on walls and water.
Stunning Strike5thSpend 1 ki when you hit to force CON save or stun until end of your next turn.
Evasion7thTake no damage on successful DEX save (half on failure) for effects that deal half damage on save.

Subclasses

SubclassSourceFocus
Way of the Open HandPlayer's HandbookClassic monk with enhanced Flurry effects (<a href="/rules/conditions/prone-condition-5e/">prone</a>, push, no reactions)
Way of ShadowPlayer's HandbookNinja with darkness/stealth spells and teleportation
Way of the Four ElementsPlayer's HandbookElemental spells via ki (considered underpowered)
Way of the Drunken MasterXanathar's Guide to EverythingEvasive fighting with disengage on Flurry and redirect attacks
Way of the KenseiXanathar's Guide to EverythingWeapon specialist using longswords, longbows as monk weapons
Way of the Sun SoulXanathar's Guide to EverythingRanged radiant blast attacks
Way of MercyTasha's Cauldron of EverythingHealing and necrotic touch using ki
Way of the Astral SelfTasha's Cauldron of EverythingSummoning spectral arms for reach and WIS-based attacks

Common Mistakes

Common Mistake
Forgetting bonus action unarmed strike is free, but Flurry of Blows costs 1 ki for two strikes
Common Mistake
Wearing armor which disables Unarmored Defense and Martial Arts
Common Mistake
Not tracking ki points (equal to monk level, refresh on short rest)
Common Mistake
Missing that Stunning Strike can be used multiple times per turn if you have ki

DM Tips

DM Tip
Monks are highly mobile - prepare vertical terrain and obstacles
DM Tip
Stunning Strike can trivialize single boss fights - have legendary resistances ready
DM Tip
They're ki-dependent and shine with short rests between encounters
DM Tip
Relatively low damage compared to other martials but excellent control with stuns

Frequently Asked Questions

Sources & Further Reading