Gunslinger 5e

Fighters specializing in firearms with trick shots and quick-draw expertise. Created by Matt Mercer, Gunslingers are precision strikers who risk firearm misfires for devastating attacks.

At a Glance

Hit Die
d10
Primary Ability
Dexterity
Saving Throws
Strength, Constitution
Armor
All armor, shields
Weapons
Simple weapons, martial weapons, firearms

Key Features

FeatureLevelDescription
Firearm Proficiency3rdProficiency with firearms and ability to craft/repair them with tinker's tools.
Grit3rdPool of points equal to WIS modifier (minimum 1) for trick shots. Regain on kill or short rest.
Trick Shots3rdSpend grit to perform special attacks: Disarming Shot, Deadeye Shot, Forceful Shot, etc. Learn more as you level.
Quickdraw7thAdd proficiency bonus to initiative and can stow/draw firearms freely.
Rapid Repair10thFix misfired firearm as bonus action by spending grit.
Lightning Reload15thReload any firearm as bonus action.

Subclasses

SubclassSourceFocus
GunslingerCritical RoleThis is the subclass itself - fighter martial archetype focused on firearms combat

Common Mistakes

Common Mistake
Not tracking firearm misfire scores - each gun has a misfire property that can jam it
Common Mistake
Forgetting you need to reload firearms (various action costs depending on weapon)
Common Mistake
Missing that grit refreshes on short rest or when you score a killing blow
Common Mistake
Not managing ammo and repair costs - firearms require tinker's tools to fix

DM Tips

DM Tip
This is unofficial Matt Mercer content - confirm which version and whether firearms are allowed in your setting
DM Tip
Firearm damage can be high but misfires add risk/reward balance
DM Tip
Trick Shots are limited by grit points (WIS modifier) so they're a finite resource
DM Tip
Requires tinker's tools, materials, and downtime to craft ammunition and repair

Frequently Asked Questions

Sources & Further Reading