Fighter 5e

Masters of weapons and armor who excel at sustained combat through extra attacks and quick recovery. Fighters are versatile warriors with the most attacks per turn and customization options.

At a Glance

Hit Die
d10
Primary Ability
Strength or Dexterity
Saving Throws
Strength, Constitution
Armor
All armor, shields
Weapons
Simple weapons, martial weapons

Key Features

FeatureLevelDescription
Fighting Style1stChoose Archery, Defense, Dueling, Great Weapon Fighting, Protection, Two-Weapon Fighting, or others from Tasha's.
Second Wind1stBonus action to regain 1d10 + fighter level HP once per short rest.
Action Surge2ndTake one additional action on your turn. 1 use per rest (2 uses at 17th level).
Extra Attack5thAttack twice (three times at 11th, four times at 20th level).
Indomitable9thReroll a failed save once per long rest (2/rest at 13th, 3/rest at 17th).

Subclasses

SubclassSourceFocus
ChampionPlayer's HandbookExpanded critical hit range (19-20, then 18-20) for simple but effective combat
Battle MasterPlayer's HandbookSuperiority dice for tactical maneuvers (Trip, Riposte, Precision Attack, etc)
Eldritch KnightPlayer's HandbookWizard spellcasting (see eldritch-knight-5e for details)
Arcane ArcherXanathar's Guide to EverythingMagical arrow effects with limited uses per rest
CavalierXanathar's Guide to EverythingMounted combat and protecting allies with opportunity attacks
SamuraiXanathar's Guide to EverythingFighting Spirit granting advantage and temp HP
Echo KnightExplorer's Guide to WildemountCreating echo copies for teleportation and extra attacks
Psi WarriorTasha's Cauldron of EverythingPsionic energy dice for damage, protection, and telekinesis
Rune KnightTasha's Cauldron of EverythingGrowing to Large/Huge size and using runes for various effects

Common Mistakes

Common Mistake
Not using Action Surge enough - it refreshes on short rest
Common Mistake
Forgetting Action Surge gives an extra action (including extra attacks) but not extra bonus action
Common Mistake
Missing that Indomitable lets you reroll but must keep the new result even if worse
Common Mistake
Not leveraging four attacks at 20th level - fighters are sustained damage dealers

DM Tips

DM Tip
Fighters are deceptively powerful with multiple attacks and Action Surge nova rounds
DM Tip
Battle Master maneuvers add significant tactical depth - track superiority dice
DM Tip
Echo Knight can be confusing - the echo isn't a creature and has unique rules
DM Tip
Short rest classes like Fighter excel in dungeons with multiple encounters per day

Frequently Asked Questions

Sources & Further Reading