Druid 5e

Nature priests who draw power from the land and can shapeshift into beasts. Druids are versatile casters with excellent control spells and Wild Shape utility.

At a Glance

Hit Die
d8
Primary Ability
Wisdom
Saving Throws
Intelligence, Wisdom
Armor
Light armor, medium armor, shields (non-metal)
Weapons
Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Spellcasting
Full caster (Wisdom)

Key Features

FeatureLevelDescription
Druidic1stSecret language of druids and ability to leave hidden messages in natural settings.
Wild Shape2ndTransform into beasts you've seen with CR limit based on level. 2 uses per short rest, limited duration.
Wild Companion2ndExpend Wild Shape use to cast Find Familiar (Tasha's optional feature).
Circle Feature2ndDruid circle grants combat, spellcasting, or utility enhancements.
Timeless Body18thAge 1 year for every 10 years that pass and can't be magically aged.
Beast Spells18thCast many druid spells while in Wild Shape form.

Subclasses

SubclassSourceFocus
Circle of the LandPlayer's HandbookSpell recovery and bonus spells based on terrain type (arctic, coast, forest, etc)
Circle of the MoonPlayer's HandbookCombat Wild Shape with higher CR and bonus action transformation
Circle of DreamsXanathar's Guide to EverythingFey healing and teleportation with bonus action heal pool
Circle of the ShepherdXanathar's Guide to EverythingSummoning and buffing beasts/fey with spirit totems
Circle of SporesTasha's Cauldron of EverythingNecrotic damage aura and zombie animation instead of Wild Shape
Circle of StarsTasha's Cauldron of EverythingStarry Form constellations for healing, damage, or concentration advantage
Circle of WildfireTasha's Cauldron of EverythingFire spirit companion for damage and teleportation

Common Mistakes

Common Mistake
Forgetting Wild Shape HP is separate - you revert when beast form reaches 0 HP with overflow damage
Common Mistake
Not tracking CR limits for Wild Shape (CR 1/4 at 2nd, CR 1 at 8th, no swim/fly until specific levels)
Common Mistake
Missing that you can't cast spells in Wild Shape until 18th level (except Moon druids with 18th level feature)
Common Mistake
Overlooking that you retain mental stats (INT, WIS, CHA) and class features while wild shaped

DM Tips

DM Tip
Moon druids are incredibly tanky at low levels due to Wild Shape HP buffer
DM Tip
Concentration spells + Wild Shape makes druids durable casters
DM Tip
Entangle, Spike Growth, and Conjure Animals are notorious for slowing combat
DM Tip
They refuse metal armor for roleplay reasons but can use hide or other materials

Frequently Asked Questions

Sources & Further Reading