Sorcerer 5e

Innate spellcasters who manipulate magic through sorcery points and metamagic. Sorcerers trade spell versatility for the ability to enhance and modify their limited spell list.

At a Glance

Hit Die
d6
Primary Ability
Charisma
Saving Throws
Constitution, Charisma
Armor
None
Weapons
Daggers, darts, slings, quarterstaffs, light crossbows
Spellcasting
Full caster (Charisma)

Key Features

FeatureLevelDescription
Sorcerous Origin1stSource of magic granting bonus spells and unique abilities.
Font of Magic2ndSorcery points equal to sorcerer level. Convert between spell slots and points or fuel metamagic.
Metamagic3rdLearn 2 metamagic options (4 total by 17th). Spend sorcery points to modify spells: Quicken, Twin, Subtle, etc.
Sorcerous Restoration20thRegain 4 sorcery points on short rest.

Subclasses

SubclassSourceFocus
Draconic BloodlinePlayer's HandbookDragon ancestry granting AC bonus, CHA damage to elemental spells, and wings at 14th
Wild MagicPlayer's HandbookUnpredictable surges, Tides of Chaos advantage then trigger surge, Bend Luck to alter rolls
Divine SoulXanathar's Guide to EverythingCleric spell list access for healing and support
Shadow MagicXanathar's Guide to EverythingDarkness spell, summon hound of ill omen, teleport via shadows, immune to death at 0 HP once
Storm SorceryXanathar's Guide to EverythingFly 10ft after casting spells, storm guide controls weather, lightning/thunder damage resistance
Aberrant MindTasha's Cauldron of EverythingPsionic spells cast subtly and telepathy
Clockwork SoulTasha's Cauldron of EverythingOrder magic with advantage/disadvantage negation and defensive spells

Common Mistakes

Common Mistake
Not converting spell slots to sorcery points between combats - Font of Magic is flexible, use it
Common Mistake
Forgetting Twinned Spell only works on spells that target one creature and can't target multiple - no Twinned Fireball
Common Mistake
Not realizing Subtle Spell lets you cast in Silence and without being seen - it's incredible for stealth casting
Common Mistake
Quickened Spell confusion - if you cast a bonus action spell, you can only cast cantrips with your action that turn
Common Mistake
Choosing too many blast spells - sorcerers know very few spells, pick versatile options

DM Tips

DM Tip
Wild Magic surges should happen regularly - roll on the table, it's fun chaos
DM Tip
Sorcerers burn through spell slots converting to sorcery points - multiple encounters tax them heavily
DM Tip
Subtle Spell bypasses Counterspell - remember NPCs can't counter what they can't see

Frequently Asked Questions

Sources & Further Reading