Barbarian 5e

Fierce warriors who channel primal fury in combat through devastating rages. Barbarians are frontline tanks who shrug off damage and deliver massive melee strikes.

At a Glance

Hit Die
d12
Primary Ability
Strength
Saving Throws
Strength, Constitution
Armor
Light armor, medium armor, shields
Weapons
Simple weapons, martial weapons

Key Features

FeatureLevelDescription
Rage1stBonus action to gain advantage on STR checks/saves, melee damage bonus, and resistance to physical damage. Limited uses per long rest.
Unarmored Defense1stAC equals 10 + DEX modifier + CON modifier when not wearing armor.
Reckless Attack2ndGain advantage on melee weapon attacks using STR, but attacks against you have advantage until your next turn.
Danger Sense2ndAdvantage on DEX saves against effects you can see while not <a href="/rules/conditions/blinded-condition-5e/">blinded</a>, <a href="/rules/conditions/deafened-condition-5e/">deafened</a>, or <a href="/rules/conditions/incapacitated-condition-5e/">incapacitated</a>.
Extra Attack5thAttack twice when taking the Attack action on your turn.
Persistent Rage15thRage only ends early if you fall <a href="/rules/conditions/unconscious-condition-5e/">unconscious</a> or choose to end it.

Subclasses

SubclassSourceFocus
Path of the BerserkerPlayer's HandbookMaximum damage output with Frenzy for bonus action attacks, risking <a href="/rules/core-mechanics/exhaustion-5e/">exhaustion</a>
Path of the Totem WarriorPlayer's HandbookAnimal spirit powers granting tactical benefits (Bear for resistance, Wolf for pack tactics, Eagle for mobility)
Path of the Ancestral GuardianXanathar's Guide to EverythingTank/defender using ancestral spirits to protect allies
Path of the ZealotXanathar's Guide to EverythingDivine fury adding radiant/necrotic damage, extremely hard to kill
Path of the BeastTasha's Cauldron of EverythingShapeshifting natural weapons (claws, tail, bite) for versatile combat
Path of Wild MagicTasha's Cauldron of EverythingChaotic magical effects triggered during rage

Common Mistakes

Common Mistake
Forgetting rage ends if you don't attack a hostile creature or take damage on your turn
Common Mistake
Wearing heavy armor which prevents Unarmored Defense and Rage benefits
Common Mistake
Not tracking rage uses per long rest (2 at 1st level, scaling to unlimited at 20th)
Common Mistake
Attempting to cast or concentrate on spells while raging (prohibited)

DM Tips

DM Tip
Rage resistance only applies to bludgeoning, piercing, and slashing damage - use magic, fire, or psychic
DM Tip
Barbarians excel at soaking damage but have low AC - swarms of weak enemies can exploit Reckless Attack
DM Tip
Watch for players forgetting to maintain rage by attacking or taking damage each turn
DM Tip
At high levels, Persistent Rage and damage resistance make them incredibly durable

Frequently Asked Questions

Sources & Further Reading