Cleric 5e

Divine spellcasters who channel the power of their deity to heal, protect, and smite enemies. Clerics are versatile support with strong healing, buff spells, and surprising combat capability.

At a Glance

Hit Die
d8
Primary Ability
Wisdom
Saving Throws
Wisdom, Charisma
Armor
Light armor, medium armor, shields
Weapons
Simple weapons
Spellcasting
Full caster (Wisdom)

Key Features

FeatureLevelDescription
Divine Domain1stChoose a domain granting bonus spells, armor/weapon proficiencies, and channel divinity options.
Channel Divinity2ndTurn Undead (all clerics) plus domain-specific option. 1 use per rest, scaling to 3 at high levels.
Destroy Undead5thTurn Undead instantly destroys undead of CR 1/2 or lower (scaling to CR 4 at 17th).
Divine Intervention10thCall on deity for direct aid, percentage chance equal to cleric level. Automatic success at 20th level.
Blessed Strikes or Potent Spellcasting8thAdd WIS modifier to cantrip damage or weapon damage once per turn (Tasha's optional).

Subclasses

SubclassSourceFocus
Life DomainPlayer's HandbookBest healing in game with bonus healing and heavy armor proficiency
Light DomainPlayer's HandbookRadiant damage and control with Warding Flare and fireball
War DomainPlayer's HandbookMartial combat with bonus attacks and heavy armor
Trickery DomainPlayer's HandbookStealth and illusions with duplicate and pass without trace
Tempest DomainPlayer's HandbookLightning and thunder damage with Destructive Wrath maximizing damage
Knowledge DomainPlayer's HandbookSkills and information gathering with expertise and read thoughts
Nature DomainPlayer's HandbookDruid-like abilities with heavy armor
Grave DomainXanathar's Guide to EverythingDeath prevention with spare the dying range and vulnerability on crits
Forge DomainXanathar's Guide to EverythingCrafting and AC bonuses with heavy armor
Order DomainTasha's Cauldron of EverythingCommanding allies to attack when you cast spells on them
Peace DomainTasha's Cauldron of EverythingExtremely powerful support with Emboldening Bond granting d4 to saves/checks
Twilight DomainTasha's Cauldron of EverythingOverpowered darkvision sharing and temp HP aura

Common Mistakes

Common Mistake
Not preparing the right spells for the day - clerics know all domain spells and can change prepared list daily
Common Mistake
Forgetting domain spells are always prepared and don't count against prepared spell limit
Common Mistake
Using spell slots for healing in combat when cantrips/Channel Divinity are better (heal after fights)
Common Mistake
Not using Shield of Faith, Bless, or Spiritual Weapon - clerics have excellent bonus action spells

DM Tips

DM Tip
Clerics are deceptively powerful - they can heal, tank, blast, and control
DM Tip
Spirit Guardians is one of the best combat spells in the game
DM Tip
Some domains (Twilight, Peace) are considered overpowered - discuss balance with players
DM Tip
Track Channel Divinity uses (1-3 per rest depending on level)

Frequently Asked Questions

Sources & Further Reading