Artificer 5e

Masters of invention and magical engineering who infuse objects with arcane power. Artificers blend craftsmanship with spellcasting to create powerful magical items and support their allies.

At a Glance

Hit Die
d8
Primary Ability
Intelligence
Saving Throws
Constitution, Intelligence
Armor
Light armor, medium armor, shields
Weapons
Simple weapons, firearms (if allowed)
Spellcasting
Half caster (Intelligence)

Key Features

FeatureLevelDescription
Magical Tinkering1stImbue tiny objects with minor magical properties like light, sound, or messages.
Infuse Item2ndCreate magic items by infusing mundane objects with specific properties. Number of infusions increases with level.
The Right Tool for the Job3rdSpend 1 hour to create a set of artisan's tools using materials at hand.
Tool Expertise6thDouble proficiency bonus for ability checks made with tools you're proficient with.
Flash of Genius7thUse reaction to add Intelligence modifier to ability check or saving throw within 30 feet, usable INT mod times per long rest.
Magic Item Adept/Savant/Master10th/14th/18thAttune to more magic items (4/5/6), craft common/uncommon items faster and cheaper, and ignore class/race/spell requirements.

Subclasses

SubclassSourceFocus
AlchemistEberron: Rising from the Last WarHealing and experimental elixirs with random effects
ArmorerTasha's Cauldron of EverythingArcane armor with Guardian or Infiltrator modes for tanking or stealth
ArtilleristEberron: Rising from the Last WarMagical turrets for damage and battlefield control
Battle SmithEberron: Rising from the Last WarSteel Defender companion and INT-based weapon attacks for frontline combat

Common Mistakes

Common Mistake
Forgetting that infusions replace previous ones when you change them during a long rest
Common Mistake
Not tracking which items are currently infused (max 2 at level 2, scaling up)
Common Mistake
Overlooking that you can end an infusion early to free up a slot
Common Mistake
Missing that Flash of Genius is a reaction and limited by INT modifier per long rest

DM Tips

DM Tip
Encourage creative use of tool proficiencies and Magical Tinkering for problem-solving
DM Tip
Track infusion changes during long rests to prevent abuse
DM Tip
Remember artificers can attune to more items than other classes (4-6 vs standard 3)
DM Tip
Their spell list is limited but versatile - expect lots of utility and support casting

Frequently Asked Questions

Sources & Further Reading